

Apparently, the intense tactical battles and delicate balancing act of allocating resources were too much for most players XCOM creative director Jake Solomon remarked to PC Gamer in September that, “We realized that most players lost their initial playthrough of Enemy Unknown, and we realized there was an interesting and unique opportunity to have XCOM 2 begin with XCOM losing the invasion.” Players faced the alien threat by issuing orders to squads of soldiers in turn-based battles while carefully allocating the limited resources of XCOM to the areas that needed them most. The unknown enemies that triggered the activation of XCOM turned out to be aliens intent on the invasion and conquest of Earth. By all accounts, players were generally pretty bad at saving the world in Firaxis’ 2012 game “XCOM: Enemy Unknown.” In “Enemy Unknown,” players took command of the titular XCOM, a shadowy intergovernmental organization established to defend the Earth from unknown enemies.
